HELLLOOOOO EVERYBODY!!! We are now one month into Iron Testament development! We’ve all made awesome progress that we’re excited to show you! With all the initial pre-prod heavy lifting out the way, our goal is to work towards completing an example mission to get a good sense of the core gameplay of Iron Testament!

Art

Art Leads have completed Art Bible and Pipeline Documentation for art direction and guides.

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First pass of the Summer goal concept art is completed, now moving on to the iteration stage and 3D greyboxing.

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Still experimenting with environment concepts and props, also cataloging available assets.

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Design

Design has worked on making the entire “rulebook” of the game, which will help everyone else really understand our game's systems. We have also created a mockup level for the group to get a visual, though we are still iterating on what exactly we want to visually see. This is being worked on alongside the art team.

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Engineering

With design fleshing out the gameplay with a rulebook, we have been working on completing the core gameplay loop as we finish laying down the foundational game systems.

https://www.youtube.com/watch?v=2vUvhGWQ8Ns

Our focus right now is to get the things we know we must have done as soon as possible so we can start prototyping in-engine. Right now we have a working camera, a simple level editor tool, and basic implementation of units and movement along with more structural code.

Our next goals are to implement pathfinding, objectives, and turns while also getting a start on the home base systems that we can expand on more down the line.